He has an exclusive-effect accessory, Rain's Insignia (DEF, MP), which grants Rain the passive Knight of Grandshelt. He has an exclusive-effect light armor: Rain's Clothes (DEF, SPR, MP) and grants Rain the passive Push Forward (nullifies the Blind, paralyze, and Petrify). He can equip the following armor types: light shields, heavy shields, hats, helms clothes, light armor and heavy armor. He has an exclusive-effect weapon: the Fire-elemental Crimson Saber greatsword, which has an Attack power of 90 and grants Rain the passive Crimson Soul (increases his HP and MP by 30%). Rain can equip the following weapon types: daggers, swords, greatswords, hammers and maces. Its modifier will depend on Rain's LB level: Also depending on Rain's rarity level, his Limit Burst deals damage either to a single target (2-3★) or to all enemies (4-6★). It can be classified as a damage-type ability, as it consists of a 2-hit attack that deals Fire-elemental physical damage. Rain's Limit Burst receives four different names depending on his rarity: Flame Sword ( フレイムソード, Fureimu Sōdo ?), Crimson Slash ( クリムゾンスラッシュ, Kurimuzon Surasshu ?), Blazing Storm ( ブレイジングストーム, Bureijingu Sutōmu ?) and Shining Nova ( シャイニングノヴァ, Shainingu Nova ?). Leadership+1 reduces the cost to 50 MP, while Leadership+2 further reduces it to 40 MP. Leadership, in its default form, allows Rain to increase the entire party's ATK, DEF, MAG and SPR stats by 40% for 3 turns at the cost of 60 MP.Lava Floor+1 and +2 increase its modifier to (2.4x) and (3x), respectively. Lava Floor, which normally deals earth and fire physical damage (1.8x) to a single enemy, can be awakened to boost its damage power.Flaming Soul+2 adds a third effect: it enables Rain to recover MP by 5% each turn. Flaming Soul+1 adds the effect of boosting Rain's resistance to Fire by 50%. When awakened, its name changes to "Flaming Soul".
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